![]() Even their weapon selection becomes a moot point once you've unlocked some new ones (there are 20 in total to choose from, including those from the Insurgent downloadable content pack), giving you things like a shotgun-wielding medic that's pretty good in a firefight.Ĭustomization is nice to have, but limitations are often there in co-op for a reason, and in the case of Intercept, it would have made each character feel that little bit more special. But all the classes handle the same, so the heavy isn't any slower than the medic, for example. Sure, there's the class-wide ability to wield a drone for protection, the odd speed boost, and the ability to lay shields or ammo packs. These are the archetypal class roles for a shooter, which would be fine, except that there's nothing about any of these classes that stands out from the regular Shadow Fall fare. Take the four classes on offer, for example: the assault class is armed to the teeth, the tactician lays turrets, the medic heals and revives fallen allies, and the marksman brings up the rear with a sniper rifle. Fun was had, but not the sort of rollicking good time that made me want to shout about it afterward. But after a day of showing hundreds of Helghast the business end of a shotgun, I can't shake the feeling that it tries to do far too much for its own good. ![]() But while those games carefully home in on a single mechanic, much to their benefit, Intercept is a rather heterogeneous creation by comparison.ĭon't get me wrong: Intercept's class-based, four-player co-op is by no means an awful thing. ![]() What's your favorite kind of co-op shooter? The ultra-competitive, team-based thrills of a Battlefield Domination match? The wave-based panic of Gears of War's Horde mode? Or maybe you're partial to the strategic gore-fest that is a game of Left 4 Dead? Judging by the four-player co-op on offer in Killzone: Shadow Fall Intercept, developer Guerrilla is very much a fan of all three.
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